![]() Look at references for the environment too. They key is they are “references” to get inspired by – not outright copying their designs.Īnd don’t just look at references for characters. ![]() Below is the final product in-game.Ī lot of great, classic animators used references, as I talk about in my article, “ The Visual Design of Puzzledorf“. The 3 blue characters are early concepts for Puzzledorf’shero, although 1 is unfinished. The graphics of my game Puzzledorf were partly inspired by the block pushing puzzles from the early Gameboy Pokemon games, so I used old Pokemon sprites for inspiration, as well as top-down sprites from random RPG games I liked the look of. And don’t forget that part of creating a particular feeling is using the right colour palette, of which I have some you can use here. Are you hoping to catch the feeling of a SNES game? Or SEGA Mega Drive? Look at games from those systems. Is there a particular game, or genre, you want to emulate the look of? Do some google searches, look at other games. ![]() The first thing you should do, if you’re not sure about sprite sizes, is find references from other games. ![]()
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